

package Memoir 
{
	
	import org.flixel.*;
	
	/**
	 * Handles cursor display.
	 */
	
	
	public class Cursor extends Player
	{
	
		protected override function updateMotion():void
		{
			play("standin");
			x = FlxG.mouse.x;
			y = FlxG.mouse.y;
		}		
	}
}